HariKavach ( level 3 ) by Rajesh Patkar Harikavach is a symbolic manipulation game , designed for educational purpose.This game introduces a new symbolic language and challenges the users to encode their messages using the symbols. As you pass through several stages of the game the encoding and decoding of messages from natural languages to Harikavach and vice versa become more challenging. The subject of Artificial Intelligence defines intelligence as ability to manipulate symbols. This blog post is second post related to HariKavach. To understand this blog post it will be essential to read the previous post . In this post I will introduce the concept of Companions . This will allow us to use numbers, operators and directions. As with the symbols of alphabets the symbols of companions will change with the key. Every alphabet has a fixed companion. The following table shows the companions for every alphabet. The following Diagram describes the def...
If I ask Chotu how much time he will take to eat ten grapes, he will typically say a few minutes. If I ask the same question to his digestive system, then the answer maybe a few hours. The answer depends on who is answering and what eating means. For Chotu, it is chewing, gulping, and relishing their taste. Chotu also rejects peduncles, cap stems that come with grapes. For his digestive system, chewing would mean breaking down and converting grapes into its ingredients, and gulping would mean incorporating them in blood, and rejection means excretion of the non-essential. As I see it, eating is of two types Deep and Shallow. Usually, what we call eating is in this context, Shallow Eating, and digestion is Deep Eating. Both are essential for survival. When we intake Knowledge, we go through a similar process. The Shallow Eating part is akin to reading books, watching videos, attending seminars, among other things. The metaphorical grapes have gone inside our...
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